Don't take the easy way out. For the 3rd round, there are three waves, all dangerous. Or the boss teleports out of your ultimate. Note: the archer's conal Acid Spray attack. You'll have some damage skills here you want to hit hard and are not doing a predictable DPS rotation, so I like setup because it's always good as opposed to potentially the best. That's legit hard. Maelstrom Arena is a solo progressive challenge in Elder Scrolls Online. I like Lotus Blossom and Frost Cloak, but what to drop? Before Morrowind, I would have said have at it in vMA with your heavy armor blockcasting PvP build. Hitting three targets is better than hitting one). Maelstrom Arena is the solo version of DSA, the four player based arena combat. Stage Four: Big Huge SpiderThe most prominent feature to this round are the sentries. To enter the Maelstrom Arena, simply travel to Orsinium and navigate to the arena's POI icon on the map. Really, really, really, really try to do this first. You will die. i can't wait until there is another solo arena released. She will drop a standard and then try to chain you in. The idea is to kill one and then move next to the other one as it will put up a shield to protect you from the Behemoth's scream. Maelstrom Arena is the solo version of DSA, the four player based arena combat. The Elder Scrolls Online divides armor in three main categories. If you deweb all of them, every monster is stunned. Just got to get used to it. You need stamina to block, dodge, and bash. - Over 1 Year of VMA Experience - Has gotten Flawless Conqueror Title in every build and class in the game, except Tank and healers of course - Always top 1-50 Weekly and currently top 1-20 all-time leaderboard on a lot of builds - 95% of my feedbacks are solely VMA runs only Current Clockwork City Scores with 500+CP Stam Sorc 585K+ Mag Sorc 580K+ Pretty much ever. If you are good at running vMA, I highly suggest you do it with all the characters you think you stand a chance to get a spot on the leaderboard with. Boss: This is a DPS race and if you fall behind you're in trouble. Just jump in the lava because failing to burn the boss after three phases is death due to her new attack: a fire wave that covers the whole arena and is a one shot. Regular Rounds: One: Pretty easy. If you game because you are competitive and like a challenge, that's why you should do vMA. If you make a mistake, miss a dodge roll, run into a white ghost, lose track of the boss, etc., you will probably die. The PvPish build relies on great single target burst and a restoration back-bar for heals. For the mini-bosses, you need to destroy a totem first. Immediately head toward the Defensive Sigil. It isn't easy but once you get the hang of it, you will succeed more often that you die. FINAL BOSS This is why you are here, right? You rotation is way way way more important for your DPS than your gear. The Healing Sigil should be enough to keep you alive through this provided you do not make a mistake. Maelstrom Arena Basics Why Play Maelstrom? The Trials will be reset on a weekly basis with specific times for each Megaserver. Be sure to hold block when you hear the standard drop. This fight is going to be hard until you get used to it, that's just the way it is. I used Birds anyway because I'm spiteful like that, plus the minor heal made me feel like it wasn't a total waste. You can still do this with Hunding's, Nightmother's, etc. Even with the healing sigil, the cumulative effect of her fire attacks is quite high. Your overly complex super duper killer combo that works on target dummies won't work in vMA. Make sure you have good incoming HoTs or shield occasionally because there is a fair amount of damage. It should be close to execute range by now. Healing Ward is an amazing skill, such that even Templars and DKs who have strong native burst heals are going to consider running it. A: There are rewards for all 9 stages, every reward will be kept, therefore most important rewards is Maelstrom weapon which is the loot on the last boss. It's not like you can't slot Elemental Blockade on your front bar and equip a damage glyph on a backbar resto staff. You deweb them by killing the horvors near them (you can interact with the grenade and throw it at a webbed obelisk ala White Gold Tower, but a high damaging AOE will spawn under you making this something best avoided). Be careful not to interrupt either the add or the boss, else the boss enrages and his attacks become one-shots (if crushing shock was your DPS spam, just heavy attack). The more conservative approach is to stay out and rely on your Ground Dots, single targets dots, and ranged heavy attacks (for resources). I also recommend tri-pots once you can get past the top crystals consistently … do NOT start using tripots the first time you get here because it will be a waste of expensive assets and I'm telling you right now they will not prevent you from constant wipes. This part of the fight is as easy as it gets; do *NOT* be careless as you will get really mad for having died after doing the tough part. If there are multiple, move next to ranged, put down your ground DoTs and be effecient with your resources. Learn where and when the adds spawn and make intelligent use of the defensive sigil! As part of a solo challenge, this area gives players a normal and veteran mode to complete, and will likely frustrate many players. If you are magicka, that is Harness Magicka (this morph, you need resources) and if you are stamina, that is Vigor. Trust me, it's a completely legit tactic if burning the three crystals at the top is too difficult. Just heavy attack the remaining crystals. Your PvP healer friend would love those Soul Gems, trust me. I enjoy story content, so little bits of flavor like that interest me. Mutagen is a really convenient and efficient spell for this round, consider using it you are having resource issues. When the 2 shield argonians spawn, I usually kill the first one I see and just hope there isn't a mushroom by the other. Yes jump off. Make sure atleast hurricane and crit surge is active at ALL times. You will be granted points every time you complete an arena. The pattern then repeats itself with higher damage and a faster wall. Sweeeet. Boss: This is extremely *hard* if you do it wrong (too much DPS...the only fight in the game where DPS punishes you) and super manageable once you have a strategy. DPS + healing skills are super useful here. I'm going to tell you that they should be destroyed before they reach the middle, however the reality is that if you are at all behind on DPS, you are not going to be able to do this. If you absolutely hate resto staffs, I actually think NBs have an easier time doing without one than sorcerers. The 4th round can be a bit tricky as 4 fire mages spawn immediately and they will heal each other. you have to be wearing bis gold gear to farm this content for bis weapons! Then they know the exact pattern of the Crystal phase so they always destroy them before the soul churn damage is too high, and then just come down, use their ultimate and flat out burn the boss. I'd rather have two skills than +8% magicka form Bound Aegis. Healing Thicket is your “Oh crap” ultimate. When the boss channels his necrotic attack, you don;t have to interrupt it (indeed you shouldn't as the boss will damage himself). I'm telling you right now even though the Ash Titan is big and ugly, the last wave of adds is actually the most dangerous since the soul tethering NB will stun you and usually you have no stamina by this point in the fight. What is transmutation? Stage Seven: ArgoniansThis round is noticeably easier than the previous two. Note: the rock tosses are reflectable. The big threat in this stage are the Spheres. Since I skimmed through and didnt see/probably passed stamina class advice, I'd like to note a few tips for us stam sorcs: 1. The adds will combine with the boss and heal him so take the first two out (passively, your ground AoEs and maybe a good single target DoT is enough). Even the DLC dungeons don't challenge you (provided you get in a good group). ESO-Hub is an informational website for the Elder Scrolls Online. Monkeys in the Wrench: The biggest issue here is you have to do those 4 mechanics simultaneously: gold ghosts, DPS boss, avoid boss special attack, deal with summoners. If you complete the Maelstrom Arena in full (all nine arenas) within 1 hour and 30 minutes, you will be granted additional points. Health pool is topped off when fighting her the Arena if burning the a. 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