And, again, they change from day to night and rain to sun. At first you can only buy, then you can Craft, then you can Enhance. However, during battle there is no indication that a monster is strong to a particular kind of elemental damage, or whether the damage you’re doing is being resisted in any way. 90% of the time, it’s either an LP refresh or some free gold. Let’s get down to the nitty-gritty, here. I, of course, listen to the audio in Japanese (the text is still all English), but do as you will. Single Enemy. There are also a number of accessories that prevent rather than heal many of these traits. Just like most RPG’s these days, there’s also elemental weaknesses and strengths. As we’re hunting for the material, it might not be on the first sub-area – in the case of this one, you need to take the second exit into the cemetery in the back. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. It was originally released in Japan in 2015 before being translated into English and re-released in the summer of 2016 in the United States and Europe. Also note that you can filter by multiple things here and they’re cumulative. However, if you happen to notice a person in a different location, or even in a different order in the same location, then something is going on. The Gossip one about Marguerite isn’t actionable – it’ll remain on your Rumor list for a while and then disappear in a few days or a week. It’s up there along with every character and enemy, every repeat effect gets it’s own slot, with a number next to it for how many charges it has left. Larger pieces are harder to place, they just don’t fit well. Then, you can make another Alchemic Clay using those three, and transfer all three traits there. From there, you can make 999 Neutralizer Y easily by dissolving the clay. Also, upgrading to 5×5 and 6×6 is another Effect. This just tells you how big the area is. Finally the last ingredient, a (Cloth) item. There are some areas that are slightly raised, and you need to jump onto them. And note that going from one area to another requires hitting the talk button. Likewise (Water) means that anything that “counts as water” will do, stuff like literally water, milk, or things that you make that are water-like. This is particularly important when you have 3 Traits that you want on that Ingot, so that you can make some armor or accessory out of it with all 3 on it. So if you need to kill X to meet a Request requirement, but you can find X in 5 different locations, then every one will have a scroll on it. General information If you die accidentally while collecting, you lose a few of those things at random. You’ll be spending easily 2/3 of the game at your Alchemy cauldron shoving square tetris blocks into round holes, so best get used to the system. However, things that don’t have parentheses, like “Magic Grass”, can only be filled by that very specific item or material. Which is pleasantly challenging. Once you start this process, keep a bunch of extra 999 of each type, that has S/P/Q++ on them, at all times. And each day has 4 time periods: Day, Dusk, Night, and Dawn (or Day, Evening, Night, Morning, depending on where you read online). While you’re deciding what Stance to take, and what actions to select, do pay attention to the enemies as well. However, for now, place the last ingredient, and…. That’s highly useful, though you can use up the last of your item this way even if you don’t want to – you can’t turn it off. All Enemies. Once you pick the ingredients, *poof* the weapon or armor appears. Always have one left over to replicate later. This is simpler to understand, so we’ll do this first. Critical is just like any other critical in any other RPG. Instead, all the mechanics of the game are here – primarily how to fully understand the synthesis system, and how battle, events, and equipment work. You can definitely figure them out for yourself, especially with the help of the Materials table on the Charts page, but if you want some ideas, here’s some of the most common ones: Let’s say you find a nice Trait on a piece of clay lying around in your travels, like some Seabed Soil or Fairy Ball mud, but you really need to transfer it to an Ingot so that you can turn it into a piece of armor. The stun level is high. Sometimes you need to use them, but it’s not always as simple as shoving in a bigger piece. And not everyone can use the same items. It’s not an “Exploration Item”, it’s a regular usable item like a bomb or a healing potion… but it’s extremely useful and basically functions primarily during gathering. In this case, it’s the first thing you run into, a brown palette-swap version of the whale creatures that are all over. That being said, if you do manage to fill all the squares on the board, you get a bonus. Note the minimap in the top right of the screen. Friendship is both a kind of Event chain, and also a game mechanic. Also note that monsters get harder at night time, and harder monsters make entrances at night times, both. If you want to change the time of day, you can select Rest in the Option menu mentioned before. In fact, sometimes it’s even helpful to deliberately clobber something, just to even out the percentages on top. Also note that executing one of these Special Attacks uses up your Chain Link Gauge, and you’ll have to fill it again. And most rumor bosses on Despair, and at least half of all of them on Despair 5-lights. You might not actually have materials with the precise same traits as I do here, though. First, you can’t make something until you know (or have just invented) the recipe. In this case, there’s two on this sub-area, so they expect you to collect two… however… if you collect one, then leave the sub-area, come back, there’s two there again… grab the first and the Rumor will end… but the other one won’t disappear, grab it for some extra. But it wasn’t quite enough. Zero. Well you find Mystery Elixir in your recipe list and decide to put traits on that… and then when you click done and actually craft it, using up all your precious ingredients, suddenly the traits are gone. First of all is the number 22 on all the chalice-shaped icons. You also will see red and yellow things that look like a curly-brace { here a red one at the top and a yellow one at the bottom and smashed against the 4 o’clock position. Chain attack and restrain enemy Burst. Start by synthesizing the Ancient Cauldron. Replaces Aura Break. Yes, they translated two to be identical, but they are not the same thing. Breaks happen normally over time as you wail on an enemy (or them on you). The plot provides you with the first one right away. Black means that giving gifts will matter, and red means they’re hung up on an event trigger to move them forwards, and giving gifts won’t matter. A list of Gift items is here. Just a sliver off for the first Effect. She acts as a mentor to Lydie and Suelle, identifying the former's ability to hear the voices of materials. Click “This is OK” because everything is going to be okay, I promise. She visits Firis Mistlud's hometown Ertonaduring the journey, blasting the gate open with a bomb. And it made a red bar increase on the second line on the right. You can also move the cursor to point elsewhere and view this with Square, without having to move there first. Red went up by 22%, yellow by 22%, and white by 22%. She also decides that she take on the alchemist exam in order to walk in the footsteps of her grandmother. However, for Kirchen Bell alone, you get a warp ability to jump anywhere. They’ll be orange (sometimes with an up-arrow) for positive, and purple (sometimes with a down-arrow) for a negative. At some point in the game, you’re going to need to start working on high quality items. They’re Effects that you get during the synthesis process of that crafting. Outside of battle, you can use items that are currently armed on any character, but during battle, each character can only use items that they individually have armed. That being said, definitely do a bunch of Requests – there are milestones for how many you do, and he’ll periodically give you a “test” – a Request that’s harder than usual, and if you pass it, he’ll up the difficulty level of future Requests. Physical damage. Here’s another feature – some Traits combine. Videos zum Rollenspiel Atelier Sophie: The Alchemist of the Mysterious Book auf GameStar.de. I mentioned level and failure earlier but didn’t explain myself. Appearances But some are higher level, and you need to do more alchemy before you can do them. Notice a red and yellow bar have increased on the right on the third bar. Muahahahaha, power, right? Browse and rate player-created guides for this game. If there’s some recipes, monsters, locations, or anything else that you want to have at a single button-click, add it there. It causes two things to happen that are somewhat irrespective of what your action choices are: if you’re in a Defensive Stance, you take less damage and help defend allies that are also Defensive, and in an Offensive Stance, you do more damage and help allies attack that are also Offensive. Yes, it takes a week to refill the vendor. So every once in a while, walk the town once at night and once during the day, once each during a weekday and during a weekend day, and check for out-of-place NPCs. Cancel. So close. Same thing with Rumors. She can be faced in battle during the alchemist exam, and later joins the party after the player has passed said exam. Sometimes, when you’re just tossing things in and don’t even care about placement, Expert or Ancient are fine, because they increase the Quality value more than the others, but it’s usually not super-helpful. The recipe called for two (Metal)’s, however it’s still one of the second ingredients. Unfortunately, some NPC’s also have Friendship levels and you can get events by giving them presents, too… but there’s no way to check those numbers. Often, there are ones that “come along with” those displayed monsters, once a battle starts. They’re not immediately available, but you can click on them for a clue as to what you need to do in order to unlock them – a full list of answers is available in the Recipe Ideas section of the Chart Page. In Firis, there’s a way to tell, but not in Sophie. Under the menu it tells you exactly what it does, and the number to the right is, as expected, the MP cost of one casting. When you return to town, you have the option of paying money to refill them. Staff First I placed the Destruction Up+ one, and now I’m clobbering it with the next piece, putting the next piece on top of it. Wow, now the third bar is suddenly maxed as well! Alchemist This is the purpose of making Philosopher’s Stones, by the way, it’s because they have this insanely high Value.) Attacks, heals, and status effects. Weapon Randomly apply one ailment to a single enemy after an ally uses an offensive item. Cause massive damage to all enemies after an ally uses an elixir. At some point, you can even auto-fill everything the instant you return to town. Scrolls will appear anywhere you can do something to fulfill a Request, not just the place mentioned in a Request. The encyclopedia also has a good picture of this one: Some characters can gain natural resistances, or wear things with effects that provide resistances. There’s not too much to say about healing. It has a lot to be desired for searchability, but in addition to basic gameplay concepts, it actually tells you exactly what materials and monsters are on every board in the game (once you see the board for the first time), and what the exact nature of every trait and effect is in the game (once you unlock each once). In battle, you’ll know you got a positive or negative status ailment from the words that pop up on your character. Make a decent clay, replicate 10 of it, and then you can make more clay from those. If two allies have taken a turn and someone gets attacked, and Chain Link is at least 200%, then two allies will jump in to help. Note, you can cancel requests you don’t want any more. It says X/Y. But pay attention to a couple details in the below pictures. When an enemy notices you, a big red exclamation point (!) Watch out, a lot of enemies have a Level Up effect that they use on themselves when they’re almost dead – kill them fast after this or they will eat you alive. Deals magic attribute damage to the target, and delays their activation of powerful attacks a little. The bars are which Effects you’ll end up with, and the size of the bar corresponds roughly with the Value (potency) of the ingredients. 156 cm (5 '1 ' ') Go up to the Town Entrance and then out onto the World Map. Beige dot, orange dot, white dot, red dot. And with that, only the items with Critical on them are available. However, the Value alone was not enough to fill up the bars. So if you run off to beat a boss and don’t collect anything and die, you lose nothing. After creating her first batch of a common medicine in the beginning of the game, Sophie writes down the recipe in an empty reference book left behind by her grandmother. 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Already covered, they prevent healing Preview-Videos zu Atelier Sophie the Alchemist exam twins find out how Neige defeated in!
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